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Zanroth

58 Game Reviews

17 w/ Responses

It was pretty entertaining, to say the least...

yet:

-The left mouse button, it's there, you might as wel use it for SOMETHING...
-The fighting style your character uses is repetetive, and gets boring. It would be fun and LOGICAL to have at least SOME of the moves your character has when you're fighting it...
==> Instead of having to use the X button for attacking, use the left mouse button for it, and use the X button for switching styles.
-It doesn't seem to matter which character you use.
-The enemy just whores in the corner all the time... A way to kick it outta there would be welcome...
-You took the easy way on the "losing control of the saber"-effect.
Make it wobble around a bit, NOT disappear... The opponent doesn't have this disadvantage, so don't make it too great.

But:
-Good graphics and effects!
-Nice effort!
-Nice concept!

I like this game.

And the way you treat your reviewers.
Replying to everyone is an amazing feat.

Now, back to the game:

Graphis: seems pretty basic ripping and recoloring to me...

Style: the programming was nicely done! it plays just like mm7.
Most commendable.

Sound: well implemented, and as would be expected, standard MM7 stuff.

Nicely done!

Frankenroc responds:

Well, I didn't want to make it look TOO different from an MM game, but I knew I would get flak for using sprites too. Kinda had to pick my poisons on that one.

Glad you liked the style and sound though.

And yes, I like to let everyone know how much I appreciate taking the time to review my work.

Just a second...

No, theREALnightshade0, you could have at least spelled it "fuck you", but I guess Your intelligence really does restrict you to such a low level.

Now, the game:
What it has:
-Nice shooting script, I really like the fact that you didn't just make them buttons
-The gore element is not bad :)

Now, what it lacks, brace yourself:
-Screams of terror... Make them scream when they die.
-B.A.C.K.G.R.O.U.N.D.!!! Possibly even a level based style...
-Sorry, twenty megamen get boring fast, MORE TARGETS!
-Give them some way of fighting back... SORRY, TARGET PRACTICE GOT BORING!
-One type of enemy won't cut it!
-Music maestro!
-This game needs more energy. More things like DOUBLE KILL, TRIPLE KILL, MULTI KILL and possibly other combos required.
-More weapons
-Better animation than a few edited megamen.

Final verdict: You did well for your first flash, but, to be blunt, this thing got boring far too quickly. I suggest you make your next one a bit faster, more interesting, and better concept wise.
Keep practicing and you will shine.

You're viewing this on flashkit

Or someone just took the actionscripting, and added a few partile effects, and a fuel and shield-gauge, and posted it on newgrounds.

Seriously... How many of these asteroids clones are there?

Now the constructive part of the review:

-Use better graphics, I've seen enough "mystical, unshaded arrow-ships" for a while now...
-More weapons?
-More enemies? It gets kinda boring, constantly blowing up nothing but Chuncks of rock that don't fight back...

Final verdict: Look, I don't know how much work you put into it, but seeing as EVERY flash-site has at least ONE asteroids clone, most being much better executed than this, I have my doubts.
It more than anything needs something new, interesting.
Please take this advice in mind, for your next game.

Sillicon responds:

Well jumping to conclusions on the fact that I didn't code this puts me in a bad mood, right off the bat. It took me two weeks, and I wrote every line myself. I recognize that asteroid clones are everywhere, but I made this game specifically for http://swashed.com, where you can play it for points (the primitve currency). There are more enemies than the asteroids, but you didn't play long enough to find out. Specifically, you start encountering new enemies at level 5 (this is mentioned in the instructions as well). Now, if you can find me ONE asteroids clone, made in Flash -- hell, ANY asteroids clone that you find is better than this one is, tell me. Seriously. I'd want to play it in that case. As for the graphics, CPU-intensity restrictions didn't allow anything more complicated than simple polygons. Anything more complex, and your hard drive will spin until it hurtles you back in time.

I like it.

What I like:

-The game is huge: You seem to have put one hell of a lot of energy into it.
-Gameplay is great, about every aspect of it.

What I dislike:

-Dialogue is sluggish:
Not that the dialogue itself is slow or boring, but it's the way it's presented.
The same goes for the pre-mission objectives.
Perhaps giving people the option to read through the dialogue on their own rate (clicking to advance through it, or similar) might be a good idea, as would the ability to skip through the mission objectives.

But that is my only complaint.
Great job, hope to see more quality work from you.

good, but a few comments

- Give some indication on how long a power-up will last.
- Those blue stars in the forest area are a bit too annoying, determine some size where you can effectively destroy them.
-Those invincible little ghosts in the attic, are annoying, instead of invincible, determine some factor, by which you should be larger.

NO!

stay away from that "vote 5" button
look at this first:
ww w.newgrounds .com/portal/view/130967
(without enter and spaces)
This link IS relevant.
Except for the menu, it's just the same actionscript, and, I quote "sprites (most of them) are from the classical Sega Genesis game Aero Blasters or Air Busters"

it's a nice game, but I didn't enjoy it that much

Why?
the azerty outline:
azerty
qsdfgh
wxcvbn
Your basic controls were

WASD

Try using those keys with the azery outline...

It's a well programmed game, and very enjoyable, yet, for those who use the azerty conifguration (it HAS it's perks) could you make customisable keys, or perhaps the arrow keys as secondary controls?

If I were you, I'd finish it asap

but, that is because I like this game...

Graphics:
Sub-shaded, but, as you said, it's only 10% complete...
Ambient graph's look good.

Sound:
Excellent, perfection has been reached at this point.

interactivity:
Excellent...
The only thing missing is the player char's hit detection.

Style:
It has contra's style... awesome...
I like how you handled that flashlight, and how it makes the ghosts visible.
Still a short way to go, but this game has much potential!

Violence:
Ok here...

Humor:
None yet...

pretty good!

I like it!

It's challenging,
Pretty hard, I got to the third room and screwed up.
Someone allready stated that there should be a way to start again in the ROOM you were in, and I agree with that.

for those who fail to understand the reason of enemy's HP getting bigger when more alert:

try shooting someone who's just standing there, and doesn't realise you're there.
next, try shooting someone who's got a gun pointed at you and is moving eratically, so you can't get a good lock-on, while you're panicking because you've been found

You should make a slightly easier version...

Sceptz responds:

I have made an easier version but newgrounds won't let me update it right now. I am also making a walkthrough so you have some clue of how to complete each map. It'll be on my website soon.

I am me, nothing more, nothing less. I am the culmination of my thoughts, my actions and your perceptions.

Age 38, Male

student

college

Somewhere in your mind.

Joined on 7/22/03

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